:: experiencing the future while it lands on you

Thursday, December 07, 2006

Live Writer test Post

 

[1] First Paragraph

[2] Second Paragraph

[3] Third Paragraph

[4] Fourth Paragraph

Sunday, November 19, 2006

Monomedia (Matthew Chalmers)

"This interweaving of physical and digital media, using activity to associate and design text, building, video, museum display, web page, room location, audio track and so on has been called monomedia. This stands in deliberate contrast to the rather wan term ‘multimedia’ that too often involves synchronised use of just two media, audio and video. (Thanks to Willem Velthoven and monomedia.org for this.)

Activity stems from previous understanding, but also feeds back into understanding by creating or reinforcing associations between individual objects, individual spaces and individual people. A person’s movement through data, through the city and through society adds to his or her understanding of information, places and people. One aim of this project is to support this interpretive process, improving information and information systems by representing and adapting with real use, making manifest more of the information and understanding that turn city spaces into ‘places’, and offering people useful and interesting ways to interact with each other."

"City was about interweaving the digital information about a city with its traditional structures such as its street configuration and signage, and treating activity in streets, maps, VRs ad hypertext as peers. It is tied in with the monomedia idea, which is about treating each tool or medium we use as gaining its meaning or utility from the patterns of activity involving it -- patterns of use of all media, mixed together to one larger medium i.e. human activity and interpretation. This work led to JCSCW, JASIS and DIS papers, and the Social Navigation book chapter described below... and to the City project's system design, to some extent." (on the Website)

"The City project focuses on a treatment of the city that deliberately blurs the boundaries between physical and digital media. We are combining mobile computers, hypermedia and virtual environments in one system, and allowing each person to interact with others even if they are using quite different media or combinations of media. We have found it useful to consider the many media, technologies and spaces as one design medium, because each person’s experience depends on them all. People’s activity continually combines and cuts across different media, interweaving those media and building up the patterns of association and use that make meaning. How people act and work is determined by the full combination of media that they can use and have used, and hence a narrow focus on technological media as the paramount determinant of activity underrates the influence of other media."

Micromedia (Manovich)

An essay written by lev Manovich (must-read: his book on The Language of the New Media) in 2000, when cellphones made their breakthrough:

"What becomes the next frontier in the evolution of media? Below I explore one scenario: that media will move from 'broadband' to macro-media. Media technologies seem typically to move in one direction: toward 'more.' More resolution, better color, better visual fidelity, more bandwidth, more immersion. Do digital media technologies simply mimic this pattern? After examining macro-media, I look at another important trajectory in media development: minimalist media or micro-media."

"Yet the history of digital media contains another kind of trajectory. While some media forms get richer, others stay purposefully 'poorer'. A more minimalist kind of media, characterized by low resolution, low fidelity, and slow speeds, is born. I call it micro-media. Despite the continuous evolution of computer and telecommunication technologies, micro-media is remarkably stable. It just keeps moving from platform to platform, from one technology to another. In fact, given the current prognosis that by 2003-2004 more users worldwide will access the Internet through cell phones than through computers, micro-media seems to be gaining more ground than ever. It will not only successfully compete with macro-media but may even overtake it in popularity."

Micromedia (Umair Haque)

Umair Haque, The new Economics of Media. Micromedia, Connected Consumption, and the Snowball Effect.
(ppt, Spring 2005)
www.bubblegeneration.com/resources/mediaeconomics.ppt

Micromedia (Umair Haque at www.bubblegeneration.com)

11/2005: (excerpt) These new sources of value are laying the groundwork for an entirely new media value chain; one which leverages micromedia to deliver personalized, post-branded attention streams of chunked and microchunked disposable and essential media to communities of connected yet ever more hyperpolarized consumers.

What is micromedia? Micromedia is media produced by prosumers (or amateurs; sometimes, it's called "consumer-generated content"). Micromedia differs fundamentally from mass media. First, it's usually microchunked. Second, because it's microchunked, it's plastic. Third, micromedia is liquid: prosumers can trade info about it ' via ratings, reviews, tags, comments, playlists, or a plethora of othes. These are also micromedia; micromedia whose economic value lies in its complementarity with other micromedia.

Consider blogs. Their microchunking into posts is frictionless; lightweight standards like HTML and RSS coordinate it. This makes blogs plastic: posts can be cheaply linked to, syndicated, remixed, or otherwise filtered and tweaked. The open-access platforms that bloggers use to produce blogs also allow others to contribute complements, like comments, tags, and ratings; making micromedia liquid. Other kinds of services can then access, aggregate, and filter this micromedia, and, for example, individualize streams of content for communities or individual consumers.

Three acquisitions demonstrate the emerging segments of this new value chain: microplatforms, communities, and reconstructors.

"DA MEDIA ...


Da Ali G. Show, 2000 approximately >> YouTube

Saturday, November 18, 2006

freising

freising http://www3.flickr.com/photos/54681753@N00/

shibuya (imported)


imported from Jeroen_20 's photo stream at flickr

shibuya (imported)

imported from flickr, Danz in Tokyo, click to go to photo home page

shibuya (imported)



imported from flickr, Danz in Tokyo, click to go to photo home page

shibuya shopping complex

from wikipedia

shibuya freising


(from wikipedia)

shibuya tokyo...

 

Shibuya (Shibuya-ku?) is one of the 23 special wards of Tokyo, Japan.  The name "Shibuya" is also used to refer to the central business district of Shibuya Ward, which surrounds Shibuya Station, one of Tokyo's busiest railway stations. Shibuya is known as one of the fashion centers of Japan, particularly for young people, and as a major nightlife area.

Live Writer

this a test post from Windows Live Writer.

Sunday, October 29, 2006

Martin 2.0 Test Entry

Posting this from Performancing. I will try to get an RSS feed out of this and to re-feed it somewhere else.


powered by performancing firefox

test 1

testing, one two three